<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-718750495562555987</id><updated>2012-02-16T17:41:33.933-08:00</updated><category term='Guild Wars'/><title type='text'>The GuildWars Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://theguildblog.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718750495562555987/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://theguildblog.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Galen</name><uri>http://www.blogger.com/profile/18263567684566460994</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-718750495562555987.post-7626096501462304997</id><published>2012-01-15T10:10:00.001-08:00</published><updated>2012-01-15T10:10:26.235-08:00</updated><title type='text'>Why I have really high hopes for Guild Wars 2</title><content type='html'>&lt;br /&gt;&lt;div style="margin-bottom: 0in;"&gt;Recently I was reading some comments onblogs when I came across a statement saying that Guild Wars was areally bad game because it was way too hard so much so that it isimpossible to solo. My first reaction was what's this person talkingabout? I made it a point to finish the entire Guild Wars storylineincluding expansions solo and while I struggled a bit in a few placeI did succeed in finishing every single mission without a singlehuman player on my team. But then I thought a bit more. I too hadstruggled a bit at first, wait what I am talking about, in places Iwas still struggling after 300+ hours of game time. You see GuildWars isn't like your typical MMO.  In most MMOs if you're strugglingit means you need to level up or get better equipment but that stuffis just a minor detail in Guild Wars. The game tries to tell you thatwith its really low Level cap of 20 and the fact most equipment hasthe same stats with just different looks. In Guild Wars if you'restruggling it instead means you need a better strategy.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;At its core in Guild Wars essentiallywhat you depend on are 8 skills that you select out of a pool of100s. These 8 skills range from Damage dealing, buffs, heals,conditions and Hexes. At first glance many of them seem similar butwhat sets them apart is how they interact with each other and withtheir target. For example a particular skill might do more damage ifits cast on an enemy that's set on fire thus it is useful if youintend to use such a skill to have some other skill that inflicts aburning condition. There are really countless combination such asthis that a player can make use of. Additionally with you one caneither take 3-7 other player characters, henchmen or Heroes. Henchmenand Heroes are AI controlled companions with the deference betweenthem being Henchmen come with there own immutable set of skills whileyou get total control on what skills, armor and weapons Heroes carry.It is amazing how important your choice of skills is. There is aparticular dungeon called Glint's Challenge. This was just beyond me,I spend two whole weeks trying different builds to tackle this but Inever made it past the 1&lt;sup&gt;st&lt;/sup&gt; wave and there are 8 waves onhas to complete in order to finish the dungeon!. I tried focusing onhealing, group damage, interrupts nothing seemed to work. After twoweeks or so I was ready to give up and thus I turned to the internetfor advice. Someone was suggesting a Build that they said was able tocomplete the dungeon without any player interaction. I just couldn’tbelieve it but turns out it was true. That's the level of differenceyour choice in skill makes.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;But I am running out of point, why doesall this give me high hopes for Guild Wars 2. ArenaNet have promiseda lot of things for Guild Wars 2 some of which is just amazing. Iunderstand why some people are skeptic I would be too if I had notexperienced Guild Wars before. People who did not give &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Guild Wars a chance probably walkedaway with the idea that the game is cheap and devoid of content sinceit has a level cap of 20 and items have essentially the same stats.Had they experienced it properly I believe they would have realizedthat these design choices were needed because of the fine tunedbalance of the game. At max level, if you do not pay attention youcan still die in low level areas! Players that didn’t play GuildWars might view the game as being cheap because it was instanced whenin fact the instancing added to the realism. I still remember myfirst day in Guild Wars an NPC asked me to pick up some eggs for himas giant spiders made it impossible for him a simple farmer toaccomplish the deed on his own but while in other MMOs you wouldexpect the guy to just stay there waiting while you risked your lifefor him, in Guild Wars he came with me and asked me to guard himwhile he picked up the eggs, if he got killed I wouldn’t be able tojust walk back and take the quest again as he would no longer bethere were I met him the first time, well at least until you closeand restart the whole instance. That simple act got me hooked to thegame. For me that simple event added a lot to the immersion in thegame world. &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;What I am trying to say here is GuildWars already had a hint of what is being promised to us in Guild Wars2. It might not have been a living persistent dynamic world but whilein an instance things followed logic as one would expect. If an NPCdied it stayed dead while that instance existed. NPC behaviour madesense. If someone asks you to join their fight, they're gonna beright there next to you when the fighting starts, they will notexpect you to win the war for them while they remain comfortably athome. These little things made me realize how much attention todetail ArenaNet pay and because of my experience with Guild Wars Ihave no doubt that they know what it is that needs to be done tocreate a great impressive MMO. &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I understand that knowing what needs tobe done and doing it are two different things and obviously we'll notknow if they will deliver on their promises until we play Guild Wars2 ourselves. However if anyone can do what they have promised I dobelieve it is them. From what we have seen so far Guild Wars 2 has anexcellent art style, amazing music and great lore. They alsocertainly have the right idea of how to build an impressiveexperience. Knowing all this I cannot help myself but have highexpectations for Guild War 2. If they deliver all of it as theypromise and I believe they really can, then we'll certainly get onegreat MMO that should not be missed.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718750495562555987-7626096501462304997?l=theguildblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theguildblog.blogspot.com/feeds/7626096501462304997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theguildblog.blogspot.com/2012/01/why-i-have-really-high-hopes-for-guild.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718750495562555987/posts/default/7626096501462304997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718750495562555987/posts/default/7626096501462304997'/><link rel='alternate' type='text/html' href='http://theguildblog.blogspot.com/2012/01/why-i-have-really-high-hopes-for-guild.html' title='Why I have really high hopes for Guild Wars 2'/><author><name>Galen</name><uri>http://www.blogger.com/profile/18263567684566460994</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718750495562555987.post-7673452109073383601</id><published>2011-10-26T21:28:00.000-07:00</published><updated>2011-10-26T21:28:26.038-07:00</updated><title type='text'>Grinding</title><content type='html'>Grinding is a major concern to a lot of players. It is in fact&amp;nbsp;prevalent&amp;nbsp;in a number of game to different degrees. In some games grinding is in your face. In these games you get to a point that to level up quests just will not do it and you're forced to kill massive amount of monsters until you have enough XP to level up. Other games do this&amp;nbsp;subtlety&amp;nbsp;but its still very&amp;nbsp;frustrating. In these games you will get to meet an NPC, he will tell you some crazy story. He will say something like "I weave shirts for a living but I ran out of material, go kill &amp;nbsp;some specific animals and get me 20 hides " okey fine, so you spend a few minutes to get to this horde of animals, you exterminate them one by one while the other animals just look at you with no worries at all. Then it turns out while all animals should have a hide this does not drop with each kill, I guess I can understand that as maybe I am botching some of the skinning procedures and ruin some of the hides. Ultimately you end up killing 50 animals to get the 20 hides, fine you walk back to the NPC. Happily you present the NPC the hides you so painstakingly collected but it turns out he's missing buttons to complete his shirt. Surprise&amp;nbsp;Surprise&amp;nbsp;he creates the buttons off the teeth of those same animals, but obviously he&amp;nbsp;couldn't&amp;nbsp;think of that before, oh no he needs to send you back again right back where you just came from... FINE you walk back kill an animal and what no teeth? It can be plausible&amp;nbsp;that I don't get a hide with each kill but that just does not make sense for a tooth! each animal has a mouth full of the stuff how come I need to kill 5 of them before I get just one tooth? Anyhow you exterminate the animals and walk back and suddenly the NPC&amp;nbsp;realizes&amp;nbsp;he needs fur too.. Geee you got to be kidding me! If you played a number of MMOs I am sure all this sounds familiar.&lt;br /&gt;&lt;br /&gt;Guild wars is different, NPCs do not ask you to go kill a number of monsters, that doesn't exist in Guild Wars. Each mission is part of the&amp;nbsp;story-line&amp;nbsp;and your objectives will be aligned to that story line. While achieving your goal you will come across monsters and enemy patrols and some of these will need to be engaged while others you can just walk around. One might see this as just another type of grind in disguise however not once did I feel like this was boring or irritating to me, It's probably just psychological but it does feel different.&lt;br /&gt;&lt;br /&gt;This is even more&amp;nbsp;apparent&amp;nbsp;if you try to achieve the Vanquisher Title. Guild Wars as already stated is made up of a number of instances, these instance are really large and they are populated by a number of monsters and enemy that patrol around. To get the Vanquisher title you need to go through each instance in hard mode and kill all the monsters and enemy in that instance. On average that means killing 250 monsters and hard mode is actually a little hard. Technically this should be really bad grind, takes about 2 hours to finish one instance however it actually feels enjoyable. I cannot fully explain it but I really find I actually quite enjoy doing it. It's either cause you have a specific objective or because there is purpose to the grind or perhaps even cause the whole&amp;nbsp;endeavor&amp;nbsp;is challenging. The whole&amp;nbsp;vanquish&amp;nbsp;process is rewarding in that while doing it, the progress actually contributes to three different titles, The&amp;nbsp;vanquish&amp;nbsp;title, the explorer tile as well as faction title. &amp;nbsp;What maybe even more important is that you're not forced to get titles, that's entirely up to you however if you go for it, the rewards do not end in Guild Wars 2. Titles contribute to the hall of monuments points which in turn will give players rewards in Guild Wars 2 when this is released.&lt;br /&gt;&lt;br /&gt;What makes Guild Wars different is that it doesn't go with the accepted formula. It might be frustrating but when playing other MMOs then Guild Wars we do not question the major fallouts like how can a monsters not drop one single tooth when killed. In reality it doesn't make sense yet we accept it as in MMOs this is "normal" way of things. This is one reason why playing Guild Wars is such a pleasure! Better yet from what ArenaNet have been saying so far, these kind of questions are at the core for the design of Guild Wars 2.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718750495562555987-7673452109073383601?l=theguildblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theguildblog.blogspot.com/feeds/7673452109073383601/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theguildblog.blogspot.com/2011/10/grinding.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718750495562555987/posts/default/7673452109073383601'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718750495562555987/posts/default/7673452109073383601'/><link rel='alternate' type='text/html' href='http://theguildblog.blogspot.com/2011/10/grinding.html' title='Grinding'/><author><name>Galen</name><uri>http://www.blogger.com/profile/18263567684566460994</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718750495562555987.post-1182938823415870016</id><published>2011-10-23T00:56:00.000-07:00</published><updated>2011-10-23T00:56:41.731-07:00</updated><title type='text'>Doing Things Differently</title><content type='html'>MMOs get old. What might have been cutting edge at the time of release gets quite dated as time goes by. Every MMO gets periodic updates to keep the game interesting and engaging and while some games update the look to keep graphics updated together with the story there comes a point when this is no longer possible. If the game is successful this generally leads to a sequel. In many cases, at least as far as I am aware from the cases I know, the new game will be&amp;nbsp;treated&amp;nbsp;as &amp;nbsp;a completely separate game. Once released, people can join the new game and/or continue playing the old game if they so desire however both games are kept at arms length from each other. They may share the same universe but&amp;nbsp;that's&amp;nbsp;just it.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As one comes to expect from ArenaNet they deviate from the usual establish procedure even on this. Apart from releasing several news updates after Guild Wars 2 was announced, ArenaNet started working on moving the flow of the Guild Wars game towards Guild Wars 2. It all started with the release of Eye of the North, an expansion for Guild Wars. This&amp;nbsp;Expansion&amp;nbsp;not only moves the story in a direction that ties it with Guild Wars 2 (that is based 250 years after Guild Wars) but also introduced the Hall Of Monuments.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hall of Monuments is a really good original Idea by ArenaNet. It provides points based on Titles and other Achievements. These points are not easy to get but once one achieves a point when Guild Wars 2 is released these points can be used to get some really good looking unique&amp;nbsp;Equipment. This makes the whole&amp;nbsp;experience&amp;nbsp;even more engaging. It gives more purpose to the game and more importantly provides a worth while goal to achieve. To get all the possible rewards will take a new player months if not years to achieve, it is not easy but that in turn makes the whole achievement more&amp;nbsp;satisfying&amp;nbsp;as it feels that every piece of&amp;nbsp;equipment&amp;nbsp;earned is really and&amp;nbsp;thoroughly&amp;nbsp;deserved. &amp;nbsp;ArenaNet have already stated that they intend to keep Guild Wars running after the release of Guild Wars 2 so long as people still play. Further more the Hall of Monuments and its rewards will still be achievable even after Guild Wars 2 is released. Existant players can make use of the &lt;a href="http://hom.guildwars2.com/en/#page=welcome"&gt;Hall of Monuments Calculator&lt;/a&gt; to see how many points they have earned, what rewards they get in Guild Wars 2 as well as what other achievements they need to get more rewards.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;ArenaNet did not stop here either, together with some&amp;nbsp;acclaimed&amp;nbsp;authors, three books are planned to explain what happened in the 250 years that&amp;nbsp;separates&amp;nbsp;Guild Wars from Guild Wars 2. Two of these have been published at the time of this blog entry.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Work on Guild Wars did not stop either, updates are constantly being made with new missions and a continuation of the Guild Wars story. ArenaNet also update Guild Wars to change with the theme of the season. As I am writing this now Guild Wars is currently running a&amp;nbsp;Halloween&amp;nbsp;theme. The changes for&amp;nbsp;Halloween&amp;nbsp;where not minor either, with main cities being changed to fit the necessary ambient as seen in the screenshots below.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-o1r22CTSD3k/TqPIZ4LeIcI/AAAAAAAAAfU/KGFU17cI_ng/s1600/gw002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="168" src="http://2.bp.blogspot.com/-o1r22CTSD3k/TqPIZ4LeIcI/AAAAAAAAAfU/KGFU17cI_ng/s320/gw002.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ZpUoiA0qIHI/TqPIcG5MI9I/AAAAAAAAAfc/OhWH0Fw7HxM/s1600/gw003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="168" src="http://2.bp.blogspot.com/-ZpUoiA0qIHI/TqPIcG5MI9I/AAAAAAAAAfc/OhWH0Fw7HxM/s320/gw003.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-EHFiIgZN-Us/TqPIcox2grI/AAAAAAAAAfk/l33RJur4g90/s1600/gw004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="168" src="http://2.bp.blogspot.com/-EHFiIgZN-Us/TqPIcox2grI/AAAAAAAAAfk/l33RJur4g90/s320/gw004.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Tying the two games like ArenaNet is doing makes the whole transition more believable and keeps the story flowing. Guild Wars 2 feels like a natural&amp;nbsp;extension&amp;nbsp;to Guild Wars rather then a completely new game and that is a very good thing.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718750495562555987-1182938823415870016?l=theguildblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theguildblog.blogspot.com/feeds/1182938823415870016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theguildblog.blogspot.com/2011/10/doing-things-differently.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718750495562555987/posts/default/1182938823415870016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718750495562555987/posts/default/1182938823415870016'/><link rel='alternate' type='text/html' href='http://theguildblog.blogspot.com/2011/10/doing-things-differently.html' title='Doing Things Differently'/><author><name>Galen</name><uri>http://www.blogger.com/profile/18263567684566460994</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-o1r22CTSD3k/TqPIZ4LeIcI/AAAAAAAAAfU/KGFU17cI_ng/s72-c/gw002.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718750495562555987.post-4768712541504738224</id><published>2011-10-22T08:22:00.000-07:00</published><updated>2011-10-22T14:36:15.171-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guild Wars'/><title type='text'>How it all started</title><content type='html'>Many years ago I started playing MMOs, I started out playing a couple of pay to play MMOs with a friend. Soon afterwards I came across GuildWars.&amp;nbsp;Unfortunately&amp;nbsp;at that time I was still new to the whole MMO world and I let myself be influenced by other people's opinions. People were saying that you cannot have a good MMO without a subscription. Some were saying that GuildWars is not even a really MMO because it is all instanced. Basically I let others convince me that GuildWars was a cheap MMO with some serious limitations so when I checked out a few screenshots I got the impression that guild wars seemed to be a game mostly about PvP and just a little PvE content thrown. I am mostly a PvE person so I just moved on. BAD MISTAKE.&lt;br /&gt;&lt;br /&gt;Some time later I was hearing about GuildWars on the news so I decided to give the demo a try, people were still talking about it so I said there must be something to this game.&amp;nbsp;Unfortunately&amp;nbsp;I had an&amp;nbsp;unforeseen&amp;nbsp;busy couple of weeks after I started my account and I really&amp;nbsp;didn't&amp;nbsp;play the demo much until my 14days expired. In the few hours I played the only thing I got was how desolate GuildWars seemed to be so and this just&amp;nbsp;reinforced&amp;nbsp;my bad impression. For the second time I moved on, Second Bad Mistake!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Time went by and now news on GuildWars 2 started coming out. I was reading about what Arenanet were planning for GuildWars 2 and some of the ideas were just amazing! I have played a lot of MMOs both Pay to Play and Free to Play. I have long since learned that the notion of any MMO that doesn't have a subscription is&amp;nbsp;inherently&amp;nbsp;inferior is completely wrong. Though there are many amazing MMOs out there and many are really enjoyable they all have a few immersion breaking compromises. Monsters&amp;nbsp;re-spawning&amp;nbsp;out of nowhere soon after being killed. Everyone getting the same quest over and over again, etc... And GuildWars 2 was promising a new breed of MMO that would actually go around these limitations. What they were proposing was simply put out of this world.&lt;br /&gt;&lt;br /&gt;Now on one hand I had this news that was promising a close to perfect MMO with features never before heard of in any online game and on the other hand I had my bad impression of GuildWars, the two conflicted. In my mind it was either that GuildWars 2 was being overhypted or I was seriously wrong about GuildWars because there was no way a development team would go from a basic game like my bad impression of GuildWars stated to MMO perfection. What Arenanet was promising for GuildWars 2 was so amazing that I just could not risk it so I&amp;nbsp;immediately&amp;nbsp;ordered GuildWars to find out once and for all. Finally I had the one good Idea and what even more important I acted on it.&lt;br /&gt;&lt;br /&gt;Simply put I had a bad impression of GuildWars on all counts. GuildWars was already an Amazing MMO with some really good ideas and for years I missed the longed for&amp;nbsp;experience. What I thought were limitations were in fact good design Ideas. Yes most of GuildWars is instanced but that allows for some unique quests and while in the instance whatever dies stays dead (except players). GuildWars has a level cap of 20 but&amp;nbsp;that's&amp;nbsp;not because it lacks content, in fact it has a huge amount of content, but because GuildWars has an incredible balanced system.&lt;br /&gt;&lt;br /&gt;With this blog I hope to explain what makes GuildWars an amazing MMO and how this will be taken to the next level in GuildWars 2. Hopefully if there is someone skeptic about this amazing game, they will come across this blog and s/he will see the richness of the story, game mechanics and the amazing variety GuildWars provides. Knowing all this there is not doubt Arenanet will deliver an amazing&amp;nbsp;experience&amp;nbsp;with their next installment in the GuildWars universe but until then GuildWars is still an amazing alternative.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718750495562555987-4768712541504738224?l=theguildblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theguildblog.blogspot.com/feeds/4768712541504738224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theguildblog.blogspot.com/2011/10/how-it-all-started.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718750495562555987/posts/default/4768712541504738224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718750495562555987/posts/default/4768712541504738224'/><link rel='alternate' type='text/html' href='http://theguildblog.blogspot.com/2011/10/how-it-all-started.html' title='How it all started'/><author><name>Galen</name><uri>http://www.blogger.com/profile/18263567684566460994</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
